LEONARD  J.  HOCKETT  III

Predict the future
as well as shape it.

FOUNDER  ·  CLINE TOOLS

flow
Top-down knolling photograph of a craftsman's workbench laid out with intricate tools made for AI agents

ClineTools.
100+ MCP tools.
The atelier turned outward.

Our developers ship games. Our developers' tools ship to the world. ClineTools is a curated catalog of MCP servers — small, precise instruments for AI agents.

If you're building with Cline, Claude Code, Cursor, or any agentic coding stack, the catalog probably has something you need. Each tool is single-purpose, well-documented, and battle-tested in our own studio first. The pattern: build for ourselves, sharpen, share.

Three threads
run through the work.

I'm Leonard. Cline Tools is a small studio shipping educational games at industrial scale, plus the AI tooling we use to build them. If you're scrolling out of curiosity, here's what to look for as you go — the same three threads run through every one of the seventy-four worlds below.

DESIGN

A house style across
seventy-four worlds.

Each game has its own visual signature — a mineral microscope, a quantum probability cloud, a city eroding under its own weather. Animations don't reset; they breathe. Every card on the wall below runs the actual game mechanic, live, on a tiny canvas. Restraint over flash.

TECHNICAL

Real algorithms,
vanilla files.

No frameworks. No build steps. Each title is a single offline HTML file with hand-written algorithms inside — a working Huffman compressor, a two-slit quantum simulator, a procedural tectonic model. They load in a fraction of a second and run on a phone with no network.

EDUCATION

Learn by doing,
level by level.

Each game holds a hundred-plus levels across a five-tier progression — novice, apprentice, journeyman, master, grandmaster — punctuated by curated wisdom at milestone moments. Subjects span cryptography to mythology to anatomy. The point is mastery, earned.

I build the systems
that build the systems.

Educational games at industrial scale. AI tooling for the agents that build them. The team that ships it all.

0Games shipped
0Levels designed
0MCP tools published
0Voices we learn from

55 worlds in glass.
Every one runs in your browser.

Each card below is a live miniature — not a screenshot. The mechanic of the game is running, right now, on a tiny canvas. Touch any card to feel it react. Click to enter the full world.

19 newest experiments.
Eight new domains, fresh from the workshop.

The latest additions, spanning cryptography, linguistics, earth sciences, quantum mechanics, anatomy, social systems, mythology, and acoustics. Each card is a live miniature; click to enter the full world.

Let's build something
worth seeing.

For a frontier AI lab, an edtech initiative, an agentic-tools team, or any studio determined to ship at scale: I lead senior AI engineering teams, equip them to move at the velocity of groups twice their size, and ship work that's worth putting my name on. If anything here resonates, I'd value the conversation.

“I love being around people with the skill to politely disagree
and discuss that disagreement in detail.”